Independent guide · September 8 evidence review

Idle Mafia Game Property ROI Calculator

This calculator compares income and schedule-averaged payback—not an exact countdown to your next purchase. Use the cost of the next purchase and the extra hourly income it adds. A result based on an average day does not say when income will actually reach your wallet.

Archived gameplay: September 2, 2026Review: September 8, 2026 (PDT)
Researched by
IMGG Research Editor
Evidence reviewed
Archived gameplay: September 2; source and formula review:
Independent gameplay reproduction
Not completed
Published
Last updated
Source basis
Historical records · publisher reports · arithmetic

Public footage can establish only what appeared on that account and date. It is not first-person gameplay testing by this site. Use the live game screen as the final check for changing values, availability, and account-specific results.

Property income calculator

Compare Property income and averaged payback

Compare this purchase’s added income. The archived offline default is editable; apply a missing bonus only once.

Archived presets: September 2, 2026 · Arithmetic reviewed: September 8, 2026
Selecting a preset restores its sampled price and hourly income.
Use a positive price and non-negative incremental income; sampled prices can change with account state or updates.
8 hr
Use an unboosted base rate. Apply a missing bonus only once.

Your blended day$24,000Model income per 24 hours
Purchase check
Unlock requirement not established for this preset
Schedule-averaged payback (hours)
2.00 hr
Average income per hour
$1,000
Continuous-online payback
1 hr
Continuous-offline payback
4.00 hr
Online contribution$16,000
Offline contribution$8,000

An average-rate comparison, not an exact countdown. Session order and collection timing are not modelled. Cash and unknown unlock requirements are separate purchase checks.

Same schedule, five samples

Compare the checked Property rows

Sorted by schedule-averaged payback using 8 online hours. This is a bounded sample, not the full Property catalog.

Sampled Idle Mafia Game Properties ranked by calculated payback
PropertySample priceIncome/hrIncome/dayAveraged payback (hours)
01Newsstand FrontAccount-state sample$590$600$7,2001.97 hr
02Pizzeria$2,000$2,000$24,0002.00 hr
03Pawn Shop$8,000$7,600$91,2002.11 hr
04Chop Shop$30,000$26,000$312,0002.31 hr
05Nightclub$110,000$88,000$1,056,0002.50 hr

Source: visible Property interface in a Sep. 2, 2026 gameplay recording. Newsstand Front was sampled after one was already owned, so its $590 price is not treated as universal.

The five presets come from this site's September 2 archive. The default offline rate is 25%, and the optional 10% bonus is an archived assumption. Neither was independently reproduced for this review. Custom inputs should use the applicable account values.

Enter the right income

For a new purchase, enter its additional income, not all income from Properties you already own. Dividing a new purchase's price by the entire empire's income would understate that purchase's own payback time.

Choose one of two input modes:

  • Final displayed income: enter the final online hourly amount. No extra bonus is added.
  • Base income before bonus: enter an unboosted amount. An optional 10% scenario may be added once.

If 2,200 per hour already includes a 10% boost, enter 2,200 in final-income mode. Do not multiply it by 1.1 again.

View the dated Property samples

Why the same example can show one, two, or four hours

Take the archived Pizzeria example: purchase price 2,000 Cash, income 2,000 per online hour, offline multiplier 25%, no extra bonus.

ComparisonCalculationResult
Continuously online2,000 ÷ 2,0001 hour
Continuously offline2,000 ÷ (2,000 × 0.25)4 hours
A day containing 8 online and 16 offline hoursDaily income is 2,000 × (8 + 16 × 0.25) = 24,0002 schedule-averaged hours

The last result uses average income of 1,000 per hour across the whole day. It does not specify the order of those hours.

Under a continuous-accrual illustration, starting with online time would reach 2,000 after one hour. Starting with at least four offline hours would reach it after four hours. Both schedules can still contain the same eight online hours in a day.

Actual collection timing, caps, and account conditions were not established by this calculation. Do not present the two-hour average as a timer.

Formula and units

Let:

  • P = purchase price in Cash;
  • I = entered incremental income in Cash per online hour;
  • b = 1 in final-income mode, or the selected scenario multiplier in base-income mode;
  • h = online hours in a 24-hour day;
  • r = offline income as a fraction of online income.

Then:

Q = I × b

Online income per day = Q × h

Offline income per day = Q × r × (24 − h)

D = Q × [h + r × (24 − h)]

Average income per hour = D ÷ 24

Schedule-averaged payback in hours = 24 × P ÷ D

Schedule-averaged payback in days = P ÷ D

The factor of 24 is required when converting a daily-income denominator into an answer in hours.

Five archived examples on the same schedule

The table uses eight online hours, sixteen offline hours, a 25% offline multiplier, and no additional bonus. It compares a limited dated sample, not the current complete Property catalog.

PropertySample priceSample income/hourModel income/daySchedule-averaged payback
Newsstand Front5906007,2001.97 hours
Pizzeria2,0002,00024,0002.00 hours
Pawn Shop8,0007,60091,2002.11 hours
Chop Shop30,00026,000312,0002.31 hours
Nightclub110,00088,0001,056,0002.50 hours

Newsstand Front's 590 price was recorded in an owned-account state. It is not a universal first-purchase price. Sample values are retained from the published Property table; this review verifies the arithmetic, not the current game values.

Avoid double-counting the bonus

For an eight-hour absence at a 25% offline multiplier:

  • Base 2,000/hour with one 10% multiplier gives 2,000 × 1.1 × 8 × 0.25 = 4,400.
  • Final displayed 2,200/hour with no added multiplier gives 2,200 × 8 × 0.25 = 4,400.
  • Applying another 10% to the final 2,200 would give 4,840 and count the same bonus twice.

The optional multiplier assumes the chosen bonus applies to the modelled income. This review does not establish stacking rules for paid passes, temporary boosts, or new update systems.

When a result is unavailable

A zero income rate produces no positive income to recover a positive purchase price. Likewise, an entirely offline day at a zero offline rate cannot pay back in this model. Show “No payback at these inputs,” not a zero-hour result.

Cash on hand and level are separate purchase checks. They do not change the income formula, and an unknown unlock requirement must not be reported as unlocked.

FAQ

Is “2 hours” the time until I can buy the next Property?

No. It is the equivalent payback at an average rate under the selected schedule. Your existing Cash, other income, spending, session order, and collection rules are separate.

Should I enter the Property's income or my empire's total?

For the return on one new purchase, enter the extra income that purchase adds. Use an empire total only for a separate total-income calculation—not as the return generated by one building.

What if my offline rate is not 25%?

Replace the archived default with the applicable rate. The calculator exposes the assumption instead of treating it as a permanent rule.

Does this subtract Bank fees, theft, or spending?

No. These are gross income and payback comparisons. Use the Bank guide for transfer-fee scenarios and the offline guide for absence-length examples.

Calculation review: September 8, 2026 (PDT). Preset record: September 2, 2026; not independently reproduced in this review.